Welcome to my Sims 4 Legacy Challenge.
As I’m sure we all know that with all sims legacy challenges, comes sims legacy challenge rules that are to be followed. The rules are simply there to guide you through your gameplay to give your playthrough structure and also to make it a little more difficult, making it more fun. Below I will be posting the rules that I will be following for this legacy challenge family, some of the rules I might be bending depending on the situation, and some of the rules I outright won’t be following:
Starting Off
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The challenge begins in Create-A-Sim. Here, you have to create your sim, this sim will be your founder. Your founder can be just about anything you want and if you want it can even be an occult! You can pick whatever aspiration you want for them and give them whatever traits you want. Pick a gender, outfit, body shape and colour, and you can even use custom content. The only two unchangeable stipulations here are that they must be in the young adult age group, and they must start out as a single sim household.
For my legacy family, I did a single young adult male, no occult status, with no CC (for now) and with the Collector Aspiration, as this aspiration helps a lot in the beginning when you have to collect things to make money. -
The family surname. When choosing a name, take extra care when thinking of the last name, as this surname will be carried down through generations, so make it a good one and one that you actually like.
For my family name, I chose ‘Kenway’ as my surname. This name sounds strong and rolls off the tongue nicely (The inspiration for this name came from an Assassins Creed character in Black Flag). -
When choosing a lot, you have to pick the biggest lot in whichever neighbourhood of your choosing and have to start off with nothing on an empty lot. The Legacy Challenge Family are not allowed to move houses and must stay on the same lot for the duration of the challenge, but they are allowed to travel to community lots and go on vacations. They must then build and grow their house in whichever way they see fit over the generations.
I chose the 50×50 lot in Willow Creek for my legacy family to start in. - You may pick and choose lot traits as you please, and you can change them at any time.
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Your legacy challenge family is the only household you must play within that save. You are allowed to move in new and different families into the world, but you may not play with them.
This is a hard one to follow the whole way, as I will be popping into other families just to set them up and fix any situation that family is in. (Also, later down the line when the family has grown quite a bit, it can be hard to focus on the legacy heir when your household is full, so for the first few days of their young adult life I might move them out, just to get a feel for their character, and then move them back) - Making money can be made in any way you see fit, whether it’s a normal job, a part-time job, selling sim made crafts, owning a business, collecting items, gardening, etc.., as long as its within the core games constraints, and no modded ways to make money, including mod careers.
My founding sim will start with collecting and selling items, gardening and a fishing part-time job. This is because I want my sim to struggle a bit more since he’s starting from rags, and to start with a more basic rustic life. -
No restarting after bad or unexpected events, like sims losing their jobs, a fire burning down the kitchen, the gender of a baby, and even worse, after the death of a sim. Making good of unfortunate events makes the challenge more interesting and recovering after failure adds to the fun of the game.
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No moving or merging other households into your legacy family household, unless it’s a future spouse, who will be helping the next generation come about.
Spouses
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When moving in a spouse, they are not to bring any money along with them. They are however allowed to make money from then on.
- The siblings of the heir (also known as spares) are allowed to get married within your legacy household, as long as their spouses do not bring any money along with them. They are then welcome to stay in the household, but when your heirs family starts growing, then it’s encouraged that they move out to make space.
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The amount of spouses your heir has does not matter, but it must be one at a time. For example; if a spouse dies or if they get divorced. They are allowed to get remarried and have children with the new spouse, if they so wish (it is encouraged to have a primary spouse for an heir).
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Choosing a spouse can be any townie that comes with the world, and also any NPC. And maybe at a later stage, will be downloading families off the Gallery.
I decided to create my founder’s spouse, as I know this is breaking the rule, but I just wanted to set my first-generation off in a particular direction.
Offspring – Legacy Heirs
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Choosing a succession law is the first step before carrying on the bloodline. You need to pick if the lineage will be a patriarchy or a matriarchy, the oldest, middle or youngest child, or if adopted children can inherit.
Choosing a succession law can be hard, but I’ve decided to mix it up. I’m starting off with the first three generations to be the oldest male, and then after that the firstborn (male or female), and then later down the line it’ll be dependent on which sim I vibe with most. - When a child is born in the family, you’ll have to randomise their traits. But throughout any of the children’s life stages (before young adulthood), you are allowed to pick ONE of the traits from their parents. (You can even make every heir have one particular trait, that’s passed down through the generations)
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You are allowed to influence the gender of a baby by using fruit or music.
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You are allowed to adopt children, and if you want, you can make them eligible for inheriting the family estate.
For my gameplay I won’t be allowing adopted children to be an heir, as this is about following the generational bloodline, and that every heir has to be genetically related to the founder.